- 1 Creational Patterns è This type of pattern is responsible to create objects without instantiate objects directly using “new” operator.
ii.
Factory Pattern
iii.
Abstract Factory Pattern
iv.
Builder Pattern
v.
Prototype Pattern
- 2 Structural Pattern è This type of pattern is responsible to describe how objects and classes will be combined to create a large structure. Here, Inheritance (class and subclass concept) is use to compose Interface.
i.
Adapter Pattern
ii.
Bridge Pattern
iii.
Composite
Pattern
iv.
Decorator
Pattern
v.
Façade Pattern
vi.
Flyweight
Pattern
vii.
Proxy Pattern
- 3 Behavioral Patterns è This pattern describes interaction between objects. This pattern is used to describe the interaction between objects in such a way, so that objects will interact with each other in a loosely coupled manner.
i.
Chain of Responsibility Pattern
ii.
Command Pattern
iii.
Interpreter Pattern
iv.
Iterator Pattern
vi.
Momento Pattern
xi.
Visitor Pattern
4. Architectural Pattern ==>
i. MVC
4. Architectural Pattern ==>
i. MVC
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